Categories
Art

Visualization for a composition

A visualization or music video for Big Reveal (In C) — an experimental choral work by renowned musician, composer, and sound artist Petri Kuljuntausta.

Screenshot of the Magic Music Visuals project

The piece was exhibited MUU Helsinki Contemporary Art Centre in 2024.

Categories
Visual

Poster art for a global grassroots activist event

12M Poster Global Action Day Occupy HelsinkiThe poster art needed to convey the feelings of immediacy, internationality and determination, and especially the principle of universal humanism to which the so called Occupy movement is built on.

In the poster the main lines of history of the movement is presented all the way to the occupying of Finland. Besides the poster acts as the timetable for the event.

Categories
Visual

Graphics and illustrations for website

Logo propositions and illustrations for website (http://www.aivovuoto.fi/) about brain drain and missed opportunities for the nation, who is not helping.

Categories
Visual

Poster artwork for an activist event

Occupy mbar

Occupy Helsinki organized a support event at a local bar. The event displayed audiovisual productions of the global occupy movement and brought the street atmosphere into a bar environment.

The humanist objectives of the movement needed to be separated from the classical leftist visual style.

The occupy movement is non-violent and all encompassing struggle against selfishness – the themes the poster artwork conveys.

Categories
Web

Visually rich Flash quiz application about players of an ice hockey team

The game was realized for media company Länsi-Suomi and especially for their online publication Raumalainen.fi. The game is about the players of local ice hockey team called Rauman Lukko. The players filled a questionnaire about their daily activities on the way to the evening’s match, and the answers were turned into a quiz application. The game opens a personal view to the life of an ice hockey player and makes the players and audience closer to each other.

The game was realized as a Flash movie/Actionscript hybrid (Compared to a pure Actionscript class) with heavy lean towards code and modularity.